Entertainment complex

Request to study

Mashroo3k Consulting offers a comprehensive feasibility study for an entertainment complex project in Qatar, offering the highest return on investment and the best payback period. This study is based on a thorough study of the entertainment sector in Qatar, an analysis of competitors’ strategies, and the provision of competitive bids.

Capital

Return Rate

Payback period Tenth year

The entertainment complex offers a variety of recreational services and activities such as a car racing track, haunted house, bowling alley, and video games. It targets children and youth across different age groups.
Feasibility studies provided by Mashroo3k Consulting Company help identify the Qatari market’s demand for the entertainment services offered by the complex, analyze customer preferences and how to meet them with the highest quality, and propose innovative solutions to enhance the project’s competitive advantages—ultimately aiming to achieve the best return on investment and optimal payback period.

 Project services

Project services

  • Three-dimensional electronic games.
  • Car racing circuit.
  • House of ghosts.
  • Bowling alley.
  • video games.
Why Mashroo3k ?

Why Mashroo3k ?

  • Mashroo3k has over 11 years of experience in preparing feasibility studies, conducting market research, and providing comprehensive consulting services.
  • Mashroo3k has offices in 7 international branches, located in Saudi Arabia, the UAE, Egypt, Qatar, Oman, Yemen, and Iraq, in addition to its agents in China, Singapore, and other countries.
    Having delivered over 7,000 feasibility studies, Mashroo3k has helped thousands of clients achieve their investment goals.
  • Mashroo3k’s services are accredited and trusted by all financial institutions and funding entities across the Middle East.
  • The company’s geographic reach spans 35 countries across all continents.
  • Mashroo3k holds membership in over 100 prestigious international organizations specializing in market research and business management.
  • Its team consists of 350 consultants with deep expertise in promising economic sectors, ensuring tailored solutions and strategies that meet clients’ needs.
  • Mashroo3k is partnered with more than 10,200 suppliers across 22 countries, providing logistical support for projects, including production lines, raw materials, machinery, and equipment.
  • With an extensive database, Mashroo3k enhances the accuracy of its forecasts and analyses, strengthening its risk management capabilities.
  • Project Features
  • Study Contents
  • Sector Indicators
  • The project as an investment opportunity
مؤشرات القطاع
  • A prime location for the entertainment complex

  • Availability of ATM machines

  • A wide range of diverse services

  • Cutting-edge entertainment technology and digital games

  • A creative and innovative marketing team

  • A management team with ambitious plans

Executive summary

  • About the project
  • Financial indicators
  • Justifications for establishing the project
  • Government investment incentives in the project field
  • Target markets
  • Indicators and final results of the project

Study project services/products

  • Project Description and All Its Products/Services.
  • Project Advantages and Production Requirements.

Market Size Analysis

  • Understanding Distribution Channels.
  • Consumer Behavior, Preferences, and Habits.
  • Competitors’ Products or Services, and Their Strengths and Weaknesses.
  • Market Nature and Characteristics.
  • Demand Size for the Product or Service Offered.
  • Available Market Share of the Target Market.
  • The Optimal Marketing Method.

Risk Assessment

  • Risk Identification.
  • Impact of Risks on the Project.
  • Risk Mitigation Methods

Technical study

  • A detailed description of the project’s products, expected production capacity, and determination of investment costs.
  • Determining the required electricity and water capacity.
  • Determining the project’s labor requirements.
  • Determining the project’s requirements.
  • Calculating construction and building costs.
  • Calculating the total capital
  • Determining the annual operating costs.
  • Determining the amount of working capital.

Financial study

  • Total investment costs required for the project.
  • Organizing cash flow statements, income statements, and the balance sheet for the first ten years of operation.
  • Determine the expected annual revenues of the project in light of the specified operational capacities
  • The optimal financing structure for the project in light of investors’ capabilities and financing conditions.
  • The project’s financial indicators and sensitivity analysis.

Organizational and administrative study

  • Project workforce.
  • Organizational structure.
  • Job responsibilities.
المشروع كفرصة استثمارية

In light of Project’s belief in the role of the entertainment sector in building non-oil economies, we will present the key indicators of the sector in the GCC countries:

According to the latest statistics:

  • The number of museums in the GCC countries stands at 306, with a total of 6,032,840 visitors.

  • The number of hotel establishments in the GCC countries is 11,119.

In Saudi Arabia:

  • The number of entertainment events reached 690, spanning 9,784 days. The total number of attendees for these events was 34,699,458.

  • The number of museums dedicated to archaeology, history, and heritage is 33.

  • The number of private museums is 195.

  • There are 8,499 archaeological sites, and the number of permits issued to visit these sites is 178,020 annually.

  • The entertainment sector is expected to contribute 4.2% to Saudi Arabia’s GDP in the upcoming years.

In the United Arab Emirates:

  • The number of museums in the UAE is 41, with a total of 2,322,807 visitors.

  • There are 260 public parks.

In Oman:

  • Oman has 12 museums, with visitors exceeding 408,000.

  • There are 51 forts and castles, with 427,000 visitors.

In Qatar:

  • Qatar has 291 sports facilities, with 90 football stadiums being the most common, followed by 37 covered halls.

  • There are 99 cinemas with a total seating capacity of 14,108 seats, showing 3,549 films according to the latest statistics.

  • The total number of museum and exhibition visitors in Qatar annually is 1,038,470.

In Kuwait:

  • The number of visitors to the Kuwait Tourism Projects Company, which provides a wide range of entertainment and recreational services, reached 1,308,514.

  • The number of museum visitors in Kuwait is 108,987.

  • Kuwait has 814 libraries, with a collection of over 2,087,513 books.

Governments in the GCC countries are keen on improving the quality of life and providing a high standard of living for their people. To achieve this, they are investing heavily in the entertainment sector. In recent years, these governments have adopted initiatives aimed at increasing the number of parks, live entertainment shows, and promoting visual and audio arts.

The entertainment and hospitality construction market in the GCC is expected to reach 642.3 billion USD by 2023, up from an estimated 466.9 billion USD in 2019.

According to the United Nations World Tourism Organization (UNWTO), the GCC is poised to receive 195 million visitors by 2030.

Global Entertainment Sector:

  • In 2021, the value of the global entertainment and media market was 2.34 trillion USD and is expected to grow at a compound annual growth rate (CAGR) of 4.6%, reaching 2.93 trillion USD by 2026.

مؤشرات المشروع

Mashroo3k Company for Economic and Administrative Consultancy recommends investing in the entertainment sector for the following reasons:

  • In 2021, the global video game industry generated revenues of $214.2 billion, and this figure is expected to grow to $321.1 billion.

  • Global cinema revenues are projected to grow at an average annual rate of 20.4% during the period 2021–2026.

  • According to Citibank forecasts, the metaverse is expected to generate investment opportunities worth $13 trillion by the year 2030.

  • Global spending on Virtual Reality (VR) increased by 36.5% in 2021, reaching $2.6 billion, and is expected to grow at a compound annual growth rate (CAGR) of 24.1% from 2021 to 2026, reaching $7.6 billion.

  • Console gaming revenues are projected to grow at an average annual rate of 2.2% during the 2021–2026 period.

  • PC gaming revenues are expected to grow at an average annual rate of 4.6% over the same period (2021–2026).


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Semantic words::

Entertainment complex Entertainment complex in Qatar
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